Tag: Charm Keywords

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  • Giant-Slaying

    *Giant-Slaying:* This Charm’s effects function only against larger targets unless otherwise noted. A larger target is a creature that would require at least one application of the Large mutation to reach its current size if it had begun at the Exalt’s …

  • Charm Keywords

    * [[Colossus]] * [[Crew]] * [[Giant-Slaying]] * [[Motivated]] * [[Municipal]] * [[Planning]] * [[Transfiguration]] * [[Twilight]] * [[Upkeep]]

  • Transfiguration

    *Transfiguration:* Charms with the Transfiguration keyword fundamentally change a Colossus’s body structure, far more so than any combination of transhuman implants ever could. The Charm itself is literally a new body which the Colossus’s core can be …

  • Colossus

    *Colossus* (Revised): Relevant to non-Alchemical characters who can acquire Alchemical charms, as well as for use with submodules such as Combat Drone Deployment and charms such as Remote Drone-Body Guidance, the Colossus keyword denotes a Charm whose …

  • Twilight

    *Twilight:* Solars of the Twilight Caste may buy Charms with this Keyword for eight experience points, even if they do not Favor the Ability the Charm is located in. Training these Charms takes as much time as training a Caste or Favored Charm. _See …

  • Motivated

    Heroes draw strength from their passions, and can only reach their full might by doing so. A Charm with the Motivated keyword grants bonuses that vary depending on why the user is doing what they are. If the Charm references a nonspecific Virtue, the …

  • Crew

    *Crew (Size):* Charms with this keyword - which are typically [[Municipal]], or more rarely [[Colossus]] charms - must be manned by a team of characters to function. The Exalt must commit a portion of his population to the charm's operation, or the charm …

  • Municipal

    *Municipal:* Municipal charms are the charms of the eldest of Alchemical Exalted, the Metropolises. Like all Alchemical charms, they are physical objects, but unlike even [[Colossus]] charms, Municipal charms are vast in scale - industrial campuses as …

  • Upkeep

    *Upkeep (Wealth):* Charms with this keyword - which are almost always [[Municipal]] charms - consume resources in order to do whatever it is they do. Refining plants require fuel and harvested scrap, refectories require access to feeds of nutrient slurry, …

  • Planning

    *Planning:* Planning charms represent a character’s ability to hatch elaborate plans and schemes, independent of her player’s ability to do so. To accomplish this, Planning charms effectively change the world. But they are not Shaping effects - they …

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