Chemical Fog Generator

Chemical Fog Generator

Fog Shroud Aura(Essence 4)
By committing the motes to an activation of Chemical Fog Generator, the Champion may choose to enshroud themselves in a cloud of noxious gasses. The radius of the cloud is (motes/3) yards, and cannot be disturbed by wind, as ports in the Alchemical’s body constantly exude it into the air. The Alchemical leaves no fog behind either, with any toxins falling to the ground and denaturing immediately as the alchemical moves on. The alchemical suffers no vision penalties for being in the center of the cloud, but unless the cloud is at least a yard in radius, attackers suffer no penalty to attack the Champion either.

Somnolence Gas(Manipulation 4, Essence 4)
This pale blue vapor is used to incapacitate subjects the Champion would not wish harmed. It does no actual damage, but unlike other inhaled toxins, victims must check for exposure each round they are exposed to the cloud, even if prior doses have not worn off. If at any point the penalty inflicted by Somnolence Gas is greater than the target’s Stamina, they must roll Stamina+Resistance at Diff 2 or fall unconscious for the scene. Any damage to the target allows them a roll to wake up. As the gas does no damage, when used in conjunction with Clandestine Toxin System targets who fail their (Perception + Awareness) roll are also unaware that the gas is affecting them, unless they are in combat or enjoy a situational bonus to Awareness. Somnolence Gas has the following statistics.

Damage: 6* / action Toxicity 3 Tolerance – / – Penalty -2

Chemical Fog Generator

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