Creepers' Grasp

Creepers’ Grasp

Cost: 3m; Mins: Martial Arts 2, Essence 2; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: One Scene
Prerequisite Charms: None

Like pernicious vines, time and decay inevitably drag life down into weakness and collapse.

This charm supplements an unarmed martial arts attack, causing tendrils of power glowing in the colors of the martial artist’s anima to coarse over her target and drag it down to the earth. If the attack hits, it deals no damage and the target is clinched (Core, Page 157) by the magic of the charm, leaving the martial artist free to act. As long as she maintains her commitment to this charm, the martial artist rolls reflexively to maintain the clinch on each of her subsequent actions, as if performing a Hold.

A martial artist can hold no more than (Essence) targets at a time in this way, and if the target of this charm breaks the hold, or the martial artist’s commitment to the charm ends for any reason, the target is free to act and the charm’s duration ends immediately.

Creepers' Grasp

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