Enemies Like Grass

Enemies Like Grass

Cost: 3m; Mins: Martial Arts 5, Essence 3; Type: Extra Action
Keywords: Combo-OK, Obvious, War
Duration: Instant
Prerequisite Charms: Greatest Killer Attitude

Leaving a series of argent contrails behind her, the martial artist dances amongst her enemies, unleashing a flowing sequence of attacks which reaps the souls from one after another. This Charm produces a magical flurry comprised of up to ((Essence + Current Halos) x 2) attacks, each made at the martial artist’s full dice pool. This flurry has a Speed equal to the highest of any attack in the flurry and a total DV penalty equal to that of the greatest penalty in the flurry.

Each attack must be made against a different target, except in mass combat where the character may choose to level any number of attacks against a given unit. After each attack, the character may move up to (Essence + Current Halos) yards and make another attack, but if this additional attack misses, the martial artist must expend one of the Halos she carries if she wishes to continue the flurry.

Enemies Like Grass

ChainsawXIV's Exalted ChainsawXIV ChainsawXIV