Enlightened Strategos' Genius
Enlightened Strategos’ Genius
Cost: 3m; Mins: Lore 3, Essence 3; Type: Simple (Dramatic)
Keywords: Merged (War, Larceny, Survival, Bureaucracy), Mirror, Native, Stackable, Planning
Prerequisite Charms: Expecting the Light
Just as Solar eyes see further than any mortal’s, the predictive power of the Solar mind exceeds mortal comprehension. Like a master of Gateway playing not moves, but whole games ahead, the schemes of the chosen transcend all plausible limits. A character activates this charm during his down time – any time when he has at least an hour to act independently of his allies and free of immediate exigencies – to set a plan in motion. His player need not specify what that plan is when the charm is activated, except by choosing an Ability it will relate to. The magic of the charm enhances the plan itself, ensuring that it comes off as the exalt desires.
Any time thereafter, the Lawgiver may release his commitment to this charm and bring his plan to fruition, describing what he did when he activated the charm and the results those actions have on the current situation. Either the result of the plan or the original action (or both) must relate to the Ability chosen when the charm was activated. The Solar’s player then rolls (Intelligence + Ability) against a difficulty of one for a superficial outcome, three for a useful outcome that could have been produced by a stunt, or six for an outcome that produces a more significant plot twist of some kind. If he succeeds, the scheme goes off as planned. If he fails, the storyteller should narrate a brief aside describing how the plan went awry.
A character can juggle no more than (Essence) schemes at a time using this charm.
Abyssal Mirror (Patient Like the Dead): This charm functions identically to its Solar counterpart. As an alternative to declaring a specific ability however, the Abyssal may make a plan based on her Whispers background, which revolves around death and despair. If such a plan is executed successfully, she sheds a point of Resonance. If it fails, she gains one instead.