Illuminating the Dark

Illuminating the Dark

Cost: 6m, 1wp; Mins: Lore 4, Essence 3; Type: Reflexive
Keywords: Combo-OK, Merged (War, Larceny, Survival, Bureaucracy), Mirror, Native, Planning
Duration: Instant
Prerequisite Charms: Enlightened Strategos’ Genius

With a smirk or a shrug, less clever schemers are given reason to doubt the security of their own plans. In contest with a Solar mastermind, one can never be truly sure that one’s plans have not already been foiled. This charm may be invoked to reveal a clever counter-scheme designed to foil a Planning effect used by another character. The mastermind rolls (Wits + Ability), using the Ability of the plan being countered, against the result of the roll made to set a plan in motion. If he succeeds, that plan is Countered in whatever way the Solar sees fit to describe.

At Lore 6, Essence 6 this charm automatically upgrades, allowing the Solar to spend an additional point of Willpower to seize control of a scheme he successfully Counters with Illuminating the Dark. Used in this way, the plan is completed successfully, but the Solar specifies the resulting outcome, rather than the original planner.

Abyssal Mirror (All For Not): This charm functions identically to its Solar counterpart, except that at Lore 6, Essence 6, instead of seizing control of an enemy’s plans, the Abyssal can extend his disruptive influence to all of his enemy’s schemes by paying two additional points of Willpower. Each of the character’s ongoing Planning charms is immediately Countered unless the target succeeds on a difficulty three (Wits + Ability) roll, using the appropriate Ability for each.

Illuminating the Dark

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