This stunningly clear gem resembles a hollow disk of cut crystal with a tapered outer edge. Scenes and images flicker in the aperture at its center – glimpses of the hearthstone chamber of the manse from which the stone originates – and a character carrying the stone feels constantly as if he’s in two places at once. This condition creates no meaningful distraction, but is none the less quite disconcerting.
The magic of this stone creates a conjunction – a region of metaphysical similarity – between its own location and its manse’s hearthstone chamber. As a dramatic action the bearer can manipulate this phenomenon to travel instantly to his manse. Doing so costs a point of willpower, plus an extra point of willpower for each (essence) companions the bearer wishes to travel with him.
Alternately, the bearer may spend a point of willpower as a miscellaneous action to reinforce his link to the stone’s manse. For the duration of the scene he experiences all the effects he would if he were physically present in the manse’s hearthstone chamber – this includes increased essence respiration, access to the manse’s powers, and any charm or sorcery effects present in the area, positive or negative.