Revelatory Monologue Unwound

Revelatory Monologue Unwound

Cost: 5m; Mins: Essence 3; Type: Simple (Dramatic)
Keywords: Native, Obvious, Planning, Stackable
Duration: Indefinite
Prerequisite Charms: First Elloge Excellency

Delighting in a backwards monologue that leads his listeners back to the very seeds of his scheme, the Infernal lays out his plan in the moment that it unfolds, bringing ruin or worse upon his listeners. An infernal activates this charm during his down time – any time when he has at least an hour to act independently of his allies and free of immediate exigencies – to set a plan in motion. His player need not specify what that plan is when the charm is activated. The magic of the charm enhances the plan itself, ensuring that it comes off as the infernal desires.

Any time thereafter, the exalt may release his commitment to this charm and bring his plan to fruition, describing what he did when he activated the charm and the results those actions have on the current situation. The nature of the tail he spins must reflect the Infernal’s Act of Villainy, and there’s no mistaking the evil at work – the eventual outcome looms ever clearer as he speaks, until it becomes Obvious in the very moment it comes to pass. The Infernal’s player then rolls (Intelligence + Essence) against a difficulty of one for a superficial outcome, three for a useful outcome that could have been produced by a stunt, or six for an outcome that produces a more significant plot twist of some kind. If he succeeds, the scheme goes off as planned. If he fails, the storyteller should narrate a brief aside describing how the plan went awry.

An Infernal can spin no more than (Essence) such tails at a time using this charm.

Revelatory Monologue Unwound

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