Shimmering Path Ascension

Shimmering Path Ascension

Cost: 4m, 1wp; Mins: Athletics 5, Essence 4; Type: Reflexive
Keywords: Combo-OK
Duration: One Scene
Prerequisite Charms: Feather-Foot Style, Spider-Foot Style
A Solar may walk the Sun’s path, running among cloud and wind, stepping across the dust of a falling avalanche, or dancing on a ray of light. Invoking this Charm, the Solar doubles her base movement speed and may move in three dimensions as if flying. Absent the use of Graceful Crane Stance, she cannot stop while standing on such insubstantial terrain, and must make at least a Move action each turn or begin falling at a rate of 25 yards per tick. She likewise begins falling if she suffers knockback or knockdown. In either case the Solar may check her fall when her DV refreshes with a successful Dexterity + Athletics roll, difficulty 2.

Source

Shimmering Path Ascension

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