Sunfire Barrage Technique

Sunfire Barrage Technique

Cost: 4m, 1wp; Mins: Archery 5, Essence 4; Type: Supplemental
Keywords: Combo-OK, Obvious, Merged (Firearms)
Duration: Varies
Prerequisite Charms: Trance of Unhesitating Speed
The wicked pray they do not draw the attention of the Lawgivers, lest they and all around them be reduced to ash on the wind. The Solar infuses an arrow with her Essence, and launches into the air, where it hangs before exploding, arcs of solar flame striking down enemies within range at will.

This Charm modifies an Archery-based attack. Upon making the attack, the Solar specifies a delay in ticks before it will be resolved, which must be no less than (Attack’s Speed) and no more than (Essence x 10). When the specified time has elapsed, the attack is resolved against every target within (Delay x 10) yards of the point at which it was fired. Charms may enhance this attack as normal, but they need not be declared and their costs need not be paid until the arrow detonates.

At Essence 5, this Charm automatically upgrades, gaining the Holy keyword. Should the Solar desire, the area under the barrage ignites with Holy flame. For (Solar’s Essence) actions, all Creatures of Darkness in the area take damage from an environmental hazard with Damage (Solar’s Essence)A and Trauma (Solar’s Archery) each action.

Merged: Firearms (Requires Steel Sunbeam Radiance)

Sunfire Barrage Technique

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