A Bridge to Nowhere

A Bridge to Nowhere

Cost: 5m Mins: Essence 4; Type: Simple (Dramatic Action)
Keywords: Binding, Combo-OK
Duration: Indefinite
Prerequisite Charms: First Autochthon Excellency

In the infinite directionless nothing before there was anything, the Great Maker wrought a bridge of ideas, and indicating it said, “Down this path lies nowhere, and so long as we go any other way, we will have direction.”

Using this charm, a character binds themselves to an object and that object becomes the reference point for their reality – a conceptual landmark and touchstone by which they can reckon everything from physical location to their very identity.

While this charm is in effect, the character can neither gain nor lose intimacies (nor can they be eroded or developed), and their motivation becomes inviolable, perfectly resisting all effects which would alter these characteristics. They also perfectly resist any mental effect which would mislead or misdirect them, and can always judge the distance and direction to the bound object, even through subjective spaces such as the Wyld.

As befits a landmark however, the bound object must be left behind, remaining precisely stationary at the spot where this charm was activated, and should it be moved or destroyed this charm terminates and the character suffers immediate erosion of their identity: they gain a point of limit if they have a limit track, lose temporary willpower equal to their Essence, and each of their intimacies is treated as if a scene had been spent eroding it.

A Bridge to Nowhere

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