Cost: 4m; Mins: Archery 5, Essence 3; Type: Supplemental
Keywords: Combo-OK, Holy, Giant-Slaying, Merged (Firearms)
Prerequisite Charms: Skill Over Size
The Exalted face many foes larger than they, some with scales or chitinous armor and some simply so large that their flesh resists injury. The former protection requires preeminent skill of the sort the Lawgivers are known for to bypass, but the latter requires only raw, brutal power – the sort of power the Solar Exalted direct against the unrighteous so well. This Charm supplements an Archery-based attack, causing it to deal Aggravated damage to its target.
The wounds dealt by this Charm weigh more heavily on those the Sun despises; if an attack supplemented by this Charm deals damage to a Creature of Darkness, it increases the target’s wound penalties by 1 for the remainder of the scene as a Holy effect. Multiple applications of this Charm do not stack the Holy effect.