Cost of Victory Demonstration

Cost of Victory Demonstration

Cost: 2m; Mins: Martial Arts 5, Essence 4; Type: Reflexive
Keywords: Combo-OK, Emotion, Shaping, War
Duration: One Action
Prerequisite Charms: Opening Verse Recitation

Death is the cost of victory. In the heat of battle men die, nobly or ignobly, for everything or nothing. As each man falls, the martial artist notes his death, and causes the scene to accentuate its nature, rendering sacrifices more heroic and pointless deaths more devoid of meaning with equal consideration. So amplified, these deaths resonate with all who see them, inspiring rage or sadness or numb shock, and bringing stark, dramatic contrast to the frantic energy of battle.

This charm is activated in response to a character in the scene being reduced to his incapacitated or dying health levels, or being killed outright. Until the DV of the character with narrative control refreshes, everyone in the scene is struck by the drama of the character’s fall as an unnatural emotion effect which costs a number of willpower to resist equal to half the martial artist’s Essence. Affected characters gain extra dice equal to the current Escalation Rating on any action which honors the fallen warrior in some way (i.e. with a suitable stunt), but suffer an internal penalty equal to the Escalation Rating on any action which does not do so.

This charm may be activated more than once per action, but its effects do not stack except in that a stunt honoring any of the deaths currently magnified by the charm is sufficient to earn one bonuses rather than penalties. If at any time the number of instances of this charm active in the scene is equal to or greater than the current Escalation level, increase the scene’s Escalation Level by one immediately. No effect or combination of effects can cause the scene’s Escalation Level to increase more than once before the DV of the character with narrative control of the scene refreshes.

This charm may only be activated if the scene’s Escalation Level is one or higher, and can be activated only once in a scene in relation to the fall of any given character. If multiple practitioners of the style are present in a scene, they may decide amongst themselves who will activate the charm, but only one of them can. In mass combat, this charm can be activated any time a unit takes damage, and may be activated each time this occurs, even if used in relation to the same unit previously.

Cost of Victory Demonstration

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