Why We Fight Remembrance

Why We Fight Remembrance

Cost: 7m, 2wp, 1vc; Mins: Martial Arts 4, Essence 3; Type: Simple (Speed 4, DV -0)
Keywords: Combo-Basic, Motivated
Duration: One Scene
Prerequisite Charms: Champion of Legend Form
When pushed to the end of his endurance and forced to carry on, a hero need only remember why it is they do battle. When activating this Charm (which can only be done while the hero suffers from a Wound Penalty of at least -2), the pugilist reflects on his motives and reasons for entering into this battle in the form of a brief flashback, gaining a number of stunt dice appropriate to the player’s description (if the flashback is in sync with the hero’s motivation, the stunt level should be upgraded appropriately). As the hero opens his eyes again, he fights with newfound strength and purpose, gaining the following effects:

  • He ignores wound penalties
  • He regains (Virtue Rating) temporary willpower
  • He gains (Stunt Rating) temporary -2 health levels. If it was a natural 3-die stunt, he gains 4 instead. These health levels are lost when the Charm ends, and the damage within them is applied to the hero’s remaining permanent health levels, but any damage gained in this way that would bring the hero into his Dying health levels is ignored.

Why We Fight Remembrance

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